This game is based on the idea of Deal or No Deal, in that the students get to select a card of varying reward options for answering questions correctly. The back of the card reveals some kind of reward ranging from piddling $1 to extraordinary $1 mil. OK, so you're not giving out money, but you're giving out small rewards that are equivalent ($1 mil = 10 extra credit points on a test; $1 = a piece of paper)
Objective: To review previously learned skills & concepts
Materials: 3x5 Index cards, markers, Jeopardy powerpoint (or other question presentation), tape, lots of reward ideas
0. Create a review game of at least 52 questions. I found it easiest to use a Jeopardy Powerpoint template, erase the category titles, and enter in questions; that way I could just choose the questions at random.
1. Cut the 3'x5' index cards in half. You will need a total of 52. On one side, write a letter of the alphabet. When you get through the entire alphabet, start over with AA, BB, etc.
2. On the opposite side of the card, write one of your 52 reward ideas. Don't worry, you can repeat some of them. Here are some ideas: a pencil, a piece of paper (yes, just one!), candy, extra credit, homework pass, bathroom pass, bookmark, stickers. It's okay to repeat the rewards or offer various levels (10 points extra credit, 5 points, etc.)
3. On a board or available flat surface, tape the cards to the board so only the letters are visible.
4. Students CAN divide into teams OR you may just go down the rows, asking each student a question.
5. Using your Powerpoint review (or whatever form you'll use), explain the game to students:
A. You will ask a question.
B. Student who is answering the question must stand and give the correct answer.
C. If he/she gives the correct answer, he/she gets to choose a card from the board. They can reveal what they won (if you so choose), but do not give them the actual reward until the end of the game. They should keep the card at their desk for the remainder of the game.
D. If he/she does not get the question correct, he/she must sit down and play passes to the next student. He/she now has one chance. He/she may go retrieve a card for a correct answer. A second wrong answer means students sit down and you explain the correct answer. (if we play in groups, I do NOT do a second-chance at the question. If someone answers wrong, I explain answer and we just move on to the next question)
E. Next student! New Question! Keep going around the room until you run out of time!
There are certainly many variations on the way to play this. You could try and make it more like the real game show: I have a math teacher friend who plays the role of the host, "calling" The Banker, and he really hams it up. He's amazing at things like that. I don't have a game show personality, so I prefer this version outlined above. I can be crazy, but the negotiating with counter-offers off the top of my head is a bit too much for me. I also like this variation for myself because it requires accountability for every student, and it also lets every student get SOMETHING...if he/she answers at least one question correctly!
Does this take a bit of sacrifice on your part? If you give out a lot of physical favors, yes. But there's ways around it; for instance, I have a HUGE box of pencils in my room that a business donated (what is the Barnhill restaurant? Who cares! Free pencils!), and a pack of paper/stickers from the Dollar Tree isn't going to break me (tax deductions!). And then the prizes like extra credit, homework pass, and bathroom pass don't require any capital on your part, so I would use those as much as possible.
I think you get the idea. Try it for a little something different next time you have a review game. Good luck!
source: My awesome colleague and fellow 10th-grade teacher